![fate croe for fantasy grounds 2 fate croe for fantasy grounds 2](https://cdn.cloudflare.steamstatic.com/steam/apps/325041/capsule_616x353.jpg)
Mooks still stay quite powerful though, if with better weapons. Some possible solutions/ ways to model it.ġ) Kyoryu suggested to solve the lethality issue by ruling that a better grade just adds/ reduces damage by 1 point, no matter the disparity. The skill can be highly abused to gain loads and loads of stuff, how do I balance this? How can I measure how many small items can be purchased/ gained through the use of craft and such? which I wish to stay away fromĤ) A concern mostly for the non weapon/ armor gear, such as stim packs, radaway and whatever we might imitate: We currently use the resources skill (Some in the forum said it has no place in a post apocalyptic wolrd, but we found a way to make it work).
![fate croe for fantasy grounds 2 fate croe for fantasy grounds 2](https://i.pinimg.com/originals/ef/b0/c8/efb0c8f3b93a12b58c3b396e467dccde.jpg)
A guy with a plasma rifle takes crap from no body sort of thing.ģ) It shifts focus from what Fate focuses on- characters solving problems through working through them and their personality traits, to "Who has the best gear". Even a +1 to damage, when used by 6 mooks is very very lethal against characters, as do the characters weapons against "normal" main antagonists. Using higher grades of weapons/ armor forces them to either reamin true to their style but subpar in combat, or just have to cop out and go power armor and plasma rifles (I know these should be rare, but the general drift)Ĥ) Lethality: Weapons go up, but the stress boxes do now. And they also like to use smaller mosre concealed weapons. We have for example a subtle social lady, and a guy who cares a lot about appearances and style (Some would say power armor is style, but it just doesn't fit with the character). This may become a focus to the game, where in D&D fashion the party may spend more time getting gear than adventuring.Ģ) It kills certain character concepts. (And I'll have a problem with enemies using better gear because of. It is one of the main issues of such a campaign, and warrants attention.ġ) It will start an immediate arms race, to get the best weapon, and the best armor.
![fate croe for fantasy grounds 2 fate croe for fantasy grounds 2](https://www.fantasygrounds.com/images/store/PEGSWS2P10311.jpg)
Reasons for adding complexity to the gameġ) Well, first of all because some of the players want it, which is big enough, they feel it will add a bit more complexity to the mechanics, and make equipment feel more unique.Ģ) A main staple about a post apocalyptic/ Fallout setting is the gear you get, it's quality, and so on. Now, I'd like to share some thoughts on the matter, and get possible opinions and input. Most of my players and myself come from a D&D background, and the game is somewhat influenced by the Fallout genre, And we've come to a bit of a snag- some of the players feel that we need to add complexity to equipment, mostly to weapons and armor.ĬombatOwl on this forums suggested the "weapon/ armor grades" extra which comes at the end of the FATE core book, basically giving grades of 1-4 to weapons and armor based on lethality and protection, and these either reduce stress or add to it. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Hi, I've recently started GMing a post apocalyptic FATE core game. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues. Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).Your current IP address has been blocked due to bad behavior, which generally means one of the following: